Uncharted: The Lost Legacy - Review
It is easy to say that Uncharted: The Lost Legacy is not like the first 4 main uncharted games, and Golden Abyss. For the first time in the series we follow someone not named Nathan Drake. The story follows known ally of Nathan Drake, Chloe Frazer. The plot follows Chloe and her hired help, Nadine Ross, as they hunt down the lost tusk of Ganesh. Ross, was the main villain for much of Uncharted 4: A Thieves End and returns in the new game and is given a different light. While for the most part hired to help Chloe, over the short span of the story (about half as long as full-fledged Uncharted game) the player learns not only to trust Nadine, but for the most part grow to like her.
For the most part the new game, which honestly is a full game and less of a DLC as many would see it, follows the path of many of the previous Uncharted games. We are after a noted item in history, we encounter a bad guy, we eventually defeat the bad guy. The set pieces and the character relationships are what you get into Uncharted for. This game delivers on the promises we expect from a game like this. Eventually we learn that Sam Drake is also involved, and towards the end he was a big part of the action. I also applaud Naughty Dog for keeping him out of much of the trailers, or at least what I had seen.
The gameplay is what you expect from Uncharted. The character interactions are what you expect from a Naughty Dog game. While not exactly the thrilling main series game, it has its moments and deserves to be a part of this heralded series. Naughty Dog may not be continuing in the Uncharted vein, at least not for a while, but this game shows that Uncharted is a franchise. Honestly, it also shows that Uncharted is also more than Nathan Drake, if you want to tell different stories about the other characters in the world.
While I would have preferred a Sully side story, perhaps with Sam Drake, or even to see some of Cutter from Uncharted 3, Chloe does well as the main character. Her interactions with Nadine, and later with same show all of their characters. Nadine at the end of Uncharted 4 comes off less as a bad guy she was painted to be, and more of just a hired gun. She continues to seem this way for the beginning parts of this game, but eventually grows to trust Chloe, and the two become almost a new pair of possible treasure hunters.
On the villain side, we are given Asav. Who it seems has a history with Chloe. That is explored through the narrative and eventually he gets what is coming to him. That said for the most part he is not that fun of a villain. Honestly, he did not do much for me and I find him lacking in ways that even side villains from earlier games such as Eddy Raja, Harry Flynn, and Talbot honestly did better character wise. Honestly while I did dislike him, and he was rather crude, he did not instill the hate I expect for a villain in a work of art.
The gameplay continues from what you expect in Uncharted. It resembles that of many third person cover shooters, with lots of hints at when gunplay is about to happen. Lots of stealth opportunities, and lots of different paths to the goal. The puzzles to get further into the Uncharted territory continue in the vein of earlier games. Some of them are more difficult than others, and require actual work to figure out. But that is to be expected in each game that has that element.
Ultimately, this is a rather respectable game. It may not be the 10/10 that many expect from Uncharted, and from Naughty Dog, but it fills an itch if you like the games. With it unlikely that a new game in this series will come out, possibly for the rest of the generation it is a fun return to the world many know and love. That said it could be better. As such I am giving this game a 7.6 out of 10.